Designed a series of 3D models in TinkerCad and Fusion 360, including a pair of sunglasses, a floppy disk, a PVC pipe segment, and a lab flask. The flask was fully rendered to showcase material properties and lighting for presentation purposes. This project emphasized accuracy in modeling and the fundamentals of digital prototyping.
Developed a virtual game environment in Unity, featuring a playable character with customizable personal stats. Designed and implemented a dynamic 3D world including terrain elevation, lighting effects, foliage, NPCs, and drivable vehicles. Focused on environmental design, interactivity, and basic game mechanics to create an immersive and functional gameplay experience.