Steven Blake

3D Modeling and Rendering

Designed a series of 3D models in TinkerCad and Fusion 360, including a pair of sunglasses, a floppy disk, a PVC pipe segment, and a lab flask. The flask was fully rendered to showcase material properties and lighting for presentation purposes. This project emphasized accuracy in modeling and the fundamentals of digital prototyping.

Unity Game Design

Developed a virtual game environment in Unity, featuring a playable character with customizable personal stats. Designed and implemented a dynamic 3D world including terrain elevation, lighting effects, foliage, NPCs, and drivable vehicles. Focused on environmental design, interactivity, and basic game mechanics to create an immersive and functional gameplay experience.